Difference between revisions of "Quake Soundtrack"

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(accurate list of in-game soundtrack usage (determined using commands "map eXmY" and "cd info"))
m (Track Listing: switched the sections so it makes a bit more sense when reading the page)
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#"[[Quake soundtrack - Track 9]]" - 3:30
 
#"[[Quake soundtrack - Track 9]]" - 3:30
 
#"[[Quake soundtrack - Track 10]]" - 5:13
 
#"[[Quake soundtrack - Track 10]]" - 5:13
 
===In-game appearances===
 
*Track 1 - during demo rolls immediately upon game launch, fourth deathmatch level, never in single-player levels;
 
*Track 3 - starting area (skill/episode selection), every sixth level of each episode (final of third), final boss battle;
 
*Track 5 - first levels of every episode, third deathmatch level - all these share human military design;
 
*Track 7 - second levels of every episode, fourth level of third;
 
*Track 8 - third levels of every episode;
 
*Track 4 - fourth levels of episodes one, two and four, rest of deathmatch levels;
 
*Track 10 - fifth levels of every episode;
 
*Track 6 - sixth (final) levels of episodes one and four, secret level of episode two;
 
*Track 9 - seventh (secret) levels of episodes one, three and four;
 
*Track 2 - upon completion of every single-player level when statistics are shown (time spent, secrets, kills);
 
Full titles of game areas are on individual track pages.
 
  
 
===Alternate Track Titles===
 
===Alternate Track Titles===
Line 51: Line 38:
 
#"Falling", "Violence Inside" or "Ziggurat Vertigo"
 
#"Falling", "Violence Inside" or "Ziggurat Vertigo"
 
#"The Reaction", "Death" or "Gloom Keep"
 
#"The Reaction", "Death" or "Gloom Keep"
 +
 +
===In-game appearances===
 +
*Track 1 - during demo rolls immediately upon game launch, fourth deathmatch level, never in single-player levels;
 +
*Track 3 - starting area (skill/episode selection), every sixth level of each episode (final of third), final boss battle;
 +
*Track 5 - first levels of every episode, third deathmatch level - all these share human military design;
 +
*Track 7 - second levels of every episode, fourth level of third;
 +
*Track 8 - third levels of every episode;
 +
*Track 4 - fourth levels of episodes one, two and four, rest of deathmatch levels;
 +
*Track 10 - fifth levels of every episode;
 +
*Track 6 - sixth (final) levels of episodes one and four, secret level of episode two;
 +
*Track 9 - seventh (secret) levels of episodes one, three and four;
 +
*Track 2 - upon completion of every single-player level when statistics are shown (time spent, secrets, kills);
 +
Full titles of game areas are on individual track pages.
  
 
==Credits==
 
==Credits==

Revision as of 10:06, 4 February 2011

1996 - Quake Soundtrack
Nailgun ammo.

Quake is a video game by id Software released on June 22, 1996, which features music composed by Trent Reznor. The PC version of the game included 10 audio tracks from the game as standard CD-Audio files, so the game disc could be played in a CD player with the first track reserved for game data (which can not be read by a CD player), and 10 additional tracks of music.

It is notable that this soundtrack contains ambient music composed by Trent Reznor, who went on to explore this further on releases like Ghosts I-IV and The Social Network Soundtrack.

Some versions of the game include shortened edits of the music tracks.

A particular weapon in gameplay is the "nailgun" which can be reloaded by collecting ammo boxes decorated with the NIN logo.

Track Listing

  1. game data
  2. "Quake soundtrack - Track 1" - 5:05
  3. "Quake soundtrack - Track 2" - 2:23
  4. "Quake soundtrack - Track 3" - 8:18
  5. "Quake soundtrack - Track 4" - 6:02
  6. "Quake soundtrack - Track 5" - 7:20
  7. "Quake soundtrack - Track 6" - 8:35
  8. "Quake soundtrack - Track 7" - 5:33
  9. "Quake soundtrack - Track 8" - 6:26
  10. "Quake soundtrack - Track 9" - 3:30
  11. "Quake soundtrack - Track 10" - 5:13

Alternate Track Titles

There are in fact no official names for these tracks, as they remain untitled in the accompanying game literature.[1] They can be referred to by their track number; however, because the first audio track is the CD's second track (the first being reserved for the actual game data), this usually leads to confusion. As such, they can also be referred to in the format of Ghosts I-IV track titles (e.g. "02 Quake I"), numbers (e.g. "Quake 1"), sequenced untitled tracks, and so on.

Alternatively, fan-made titles and game level names are often brought up when CD ripping/playing software looks up the information on the CDDB:

  1. game data
  2. "Persia Inversion" or "Quake Theme"
  3. "Aftermath", "The Life Beneath It All" or "Intermission"
  4. "The Hall of Souls", "Conscience" or "Start/Whispers"
  5. "It is Raped", "Freezing Vertigo" or "Grisly Grotto"
  6. "Parallel Dimensions", "The Journey" or "Slipgate Complex"
  7. "Life", "The Hammer" or "Underearth"
  8. "Damnation", "Ice" or "Castle of the Damned"
  9. "Focus", "Peace?" or "Necropolis"
  10. "Falling", "Violence Inside" or "Ziggurat Vertigo"
  11. "The Reaction", "Death" or "Gloom Keep"

In-game appearances

  • Track 1 - during demo rolls immediately upon game launch, fourth deathmatch level, never in single-player levels;
  • Track 3 - starting area (skill/episode selection), every sixth level of each episode (final of third), final boss battle;
  • Track 5 - first levels of every episode, third deathmatch level - all these share human military design;
  • Track 7 - second levels of every episode, fourth level of third;
  • Track 8 - third levels of every episode;
  • Track 4 - fourth levels of episodes one, two and four, rest of deathmatch levels;
  • Track 10 - fifth levels of every episode;
  • Track 6 - sixth (final) levels of episodes one and four, secret level of episode two;
  • Track 9 - seventh (secret) levels of episodes one, three and four;
  • Track 2 - upon completion of every single-player level when statistics are shown (time spent, secrets, kills);

Full titles of game areas are on individual track pages.

Credits

  • Titles of songs or themes (C) 1996 TVT/Interscope Records.
  • Written by Trent Reznor (C) 1996 Leaving Hope/TVT Music. ASCAP
  • Special thanks to Trent Reznor and Nine Inch Nails for sound effects and music.

External Links