Difference between revisions of "Quake Soundtrack"

From NinWiki

Jump to: navigation, search
 
(30 intermediate revisions by 9 users not shown)
Line 1: Line 1:
[[Image:Quake_Soundtrack.jpg|thumb|1996 - ''Quake Soundtrack'']]
+
[[Image:Quake_Soundtrack.jpg|thumb|''Quake'']]
[[Image:QuakeNailgunAmmo.jpg|thumb|right|Nailgun ammo.]]
+
'''Quake''' is a video game by id Software released on June 22, 1996, which features music composed by [[Trent Reznor]]. Most versions of the game included 10 audio tracks from the game as standard CD-Audio files, so the game disc could be played in a CD player with the first track reserved for game data (which cannot be read by a CD player), and 10 additional tracks of music. Some versions of the game include shortened edits of the music tracks.
'''Quake''' is a video game by id Software released on June 22, 1996, which features music composed by [[Trent Reznor]]. The PC version of the game included 10 audio tracks from the game as standard CD-Audio files, so the game disc could be played in a CD player with the first track reserved for game data (which can not be read by a CD player), and 10 additional tracks of music.
+
  
There are in fact no official names to these tracks. They are usually referred to either by the level they are initially played to, or by one of two fan created track listings. They can also be referred to by their track number, however, the first audio track being placed on the CD's second track (the first being reserved for the actual game data), this usually leads to confusion.
+
Other members of [[Nine Inch Nails]] also helped to create the music.[https://www.quaddicted.com/interviews/americanmcgee] Reznor was also responsible for the game's sound effects. It is notable that this soundtrack contains [http://en.wikipedia.org/wiki/Ambient_music  ambient music], which Reznor went on to explore further on ''[[Ghosts I-IV]]'' and various scores created with [[Atticus Ross]].
 
+
It is notable that this soundtrack contains a rare occurance of [[http://en.wikipedia.org/wiki/Ambient_music  Ambient music]] composed by Trent Reznor, who is known mostly for Industrial Rock.
+
 
+
A particular weapon in gameplay is the "nailgun" which can be reloaded by collecting ammo boxes with the NIN logo on them.
+
  
 +
==Track Listing==
 
#game data
 
#game data
 
#"[[Quake soundtrack - Track 1]]" - 5:05
 
#"[[Quake soundtrack - Track 1]]" - 5:05
Line 21: Line 17:
 
#"[[Quake soundtrack - Track 10]]" - 5:13
 
#"[[Quake soundtrack - Track 10]]" - 5:13
  
 +
===Alternate Track Titles===
 +
There are in fact no official names for these tracks, as they remain untitled in the accompanying game literature.[http://www.nincatalog.com/item.asp?key=01-90414] They can be referred to by their track number; however, because the first audio track is the CD's second track (the first being reserved for the actual game data), this usually leads to confusion. As such, they can also be referred to in the format of ''Ghosts I-IV'' track titles (e.g. "02 Quake I"), numbers (e.g. "Quake 1"), sequenced untitled tracks, and so on.
  
Alternatively, the level names can be used:
+
Alternatively, fan-made titles and game level names are often brought up when CD ripping/playing software looks up the information on the CDDB:
  
 
#game data
 
#game data
#"[[Quake soundtrack - Track 1|Quake Theme]]" - 5:05
+
#"Persia Inversion", "Quake Theme" or "Main Theme"
#"[[Quake soundtrack - Track 2|Intermission]]" - 2:23
+
#"Aftermath", "The Life Beneath It All" or "Intermission"
#"[[Quake soundtrack - Track 3|Start/Whispers]]" - 8:18
+
#"The Hall of Souls", "Conscience" or "Start/Whispers"
#"[[Quake soundtrack - Track 4|Grisly Grotto]]" - 6:02
+
#"It is Raped", "Freezing Vertigo" or "Grisly Grotto"
#"[[Quake soundtrack - Track 5|Slipgate Complex]]" - 7:20
+
#"Parallel Dimensions", "The Journey" or "Slipgate Complex"
#"[[Quake soundtrack - Track 6|Underearth]]" - 8:35
+
#"Life", "The Hammer" or "Underearth"
#"[[Quake soundtrack - Track 7|Castle Of The Damned]]" - 5:33
+
#"Damnation", "Ice" or "Castle of the Damned"
#"[[Quake soundtrack - Track 8|Necropolis]]" - 6:26
+
#"Focus", "Peace?" or "Necropolis"
#"[[Quake soundtrack - Track 9|Ziggurat Vertigo]]" - 3:30
+
#"Falling", "Violence Inside" or "Ziggurat Vertigo"
#"[[Quake soundtrack - Track 10|Gloom Keep]]" - 5:13
+
#"The Reaction", "Death" or "Gloom Keep"
 +
 
 +
===In-game appearances===
 +
 
 +
{|border="1" cellpadding="4" cellspacing="1"
 +
|+
 +
|'''Dimension of the Doomed'''
 +
the mystical past comes alive...
 +
|Slipgate Complex
 +
(E1M1)
 +
"Track 5"
 +
|Castle of the Damned
 +
(E1M2)
 +
"Track 7"
 +
|The Necropolis
 +
(E1M3)
 +
"Track 8"
 +
|The Grisly Grotto
 +
(E1M4)
 +
"Track 4"
 +
|Gloom Keep
 +
(E1M5)
 +
"Track 10"
 +
|The Door to Chthon
 +
(E1M6)
 +
"Track 3"
 +
|The House of Chthon
 +
(E1M7)
 +
"Track 6"
 +
|Ziggurat Vertigo
 +
(E1M8)
 +
"Track 9"
 +
|-
 +
|'''The Realm of Black Magic'''
 +
ancient castles and strange beasts ahead...
 +
|The Installation
 +
(E2M1)
 +
"Track 5"
 +
|Ogre Citadel
 +
(E2M2)
 +
"Track 7"
 +
|Crypt of Decay
 +
(E2M3)
 +
"Track 8"
 +
|The Ebon Fortress
 +
(E2M4)
 +
"Track 4"
 +
|The Wizard's Manse
 +
(E2M5)
 +
"Track 10"
 +
|The Dismal Oubliette
 +
(E2M6)
 +
"Track 3"
 +
|The Underearth
 +
(E2M7)
 +
"Track 6"
 +
|no level
 +
|-
 +
|'''The Netherworld'''
 +
primal fear in a strange dimension...
 +
|Termination Central
 +
(E3M1)
 +
"Track 5"
 +
|The Vaults of Zin
 +
(E3M2)
 +
"Track 7"
 +
|The Tomb of Terror
 +
(E3M3)
 +
"Track 8"
 +
|Satan's Dark Delight
 +
(E3M4)
 +
"Track 7"
 +
|The Wind Tunnels
 +
(E3M5)
 +
"Track 10"
 +
|Chambers of Torment
 +
(E3M6)
 +
"Track 4"
 +
|The Haunted Halls
 +
(E3M7)
 +
"Track 3"
 +
|no level
 +
|-
 +
|'''The Elder World'''
 +
your worst nightmares come true...
 +
|The Sewage System
 +
(E4M1)
 +
"Track 5"
 +
|The Tower of Despair
 +
(E4M2)
 +
"Track 7"
 +
|The Elder God Shrine
 +
(E4M3)
 +
"Track 8"
 +
|The Palace of Hate
 +
(E4M4)
 +
"Track 4"
 +
|Hell's Atrium
 +
(E4M5)
 +
"Track 9"
 +
|The Pain Maze
 +
(E4M6)
 +
"Track 3"
 +
|Azure Agony
 +
(E4M7)
 +
"Track 6"
 +
|The Nameless City
 +
(E4M8)
 +
"Track 9"
 +
|-
 +
|Deathmatch Arena
 +
and special levels
 +
|Place of Two Deaths
 +
(DM1)
 +
"Track 4"
 +
|Claustrophobopolis
 +
(DM2)
 +
"Track 4"
 +
|The Abandoned Base
 +
(DM3)
 +
"Track 5"
 +
|The Bad Place
 +
(DM4)
 +
"Track 2"
 +
|The Cistern
 +
(DM5)
 +
"Track 4"
 +
|The Dark Zone
 +
(DM6)
 +
"Track 4"
 +
|Introduction
 +
(START)
 +
"Track 3"
 +
|Shub-Niggurath's Pit
 +
(END)
 +
"Track 3"
 +
|}
 +
"Track 2" plays upon completion of each level when statistics are shown (time spent, secrets, kills)
 +
 
 +
==Trivia==
 +
[[Image:QuakeNailgunAmmo.jpg|thumb|right|Nailgun ammo.]]
 +
A particular weapon in game play is the "nailgun" which can be reloaded by collecting ammo boxes decorated with the NIN logo. Also, Reznor was the original choice for sound design on id Software's ''Doom 3'', but circumstances halted his involvement. Former NIN member [[Chris Vrenna]] composed the game's theme song.
 +
 
 +
==Credits==
 +
*Titles of songs or themes (C) 1996 TVT/Interscope Records.
 +
*Written by Trent Reznor (C) 1996 Leaving Hope/TVT Music. ASCAP
 +
*Special thanks to Trent Reznor and Nine Inch Nails for sound effects and music.
  
==Links==
+
==External Links==
 +
*[http://www.discogs.com/Trent-Reznor-Quake/master/8535 Discogs.com entry]
 
*[http://en.wikipedia.org/wiki/Quake Wikipedia article]
 
*[http://en.wikipedia.org/wiki/Quake Wikipedia article]
*[http://www.gamespot.com/features/6092391/p-6.html gamespot article]
+
*[http://www.gamespot.com/features/6092391/p-6.html GameSpot article]
  
[[Category:Soundtracks]]
+
[[Category:NIN Discography]][[Category:Soundtracks]][[Category:Related to NIN]]

Latest revision as of 17:58, 26 October 2016

Quake

Quake is a video game by id Software released on June 22, 1996, which features music composed by Trent Reznor. Most versions of the game included 10 audio tracks from the game as standard CD-Audio files, so the game disc could be played in a CD player with the first track reserved for game data (which cannot be read by a CD player), and 10 additional tracks of music. Some versions of the game include shortened edits of the music tracks.

Other members of Nine Inch Nails also helped to create the music.[1] Reznor was also responsible for the game's sound effects. It is notable that this soundtrack contains ambient music, which Reznor went on to explore further on Ghosts I-IV and various scores created with Atticus Ross.

Track Listing

  1. game data
  2. "Quake soundtrack - Track 1" - 5:05
  3. "Quake soundtrack - Track 2" - 2:23
  4. "Quake soundtrack - Track 3" - 8:18
  5. "Quake soundtrack - Track 4" - 6:02
  6. "Quake soundtrack - Track 5" - 7:20
  7. "Quake soundtrack - Track 6" - 8:35
  8. "Quake soundtrack - Track 7" - 5:33
  9. "Quake soundtrack - Track 8" - 6:26
  10. "Quake soundtrack - Track 9" - 3:30
  11. "Quake soundtrack - Track 10" - 5:13

Alternate Track Titles

There are in fact no official names for these tracks, as they remain untitled in the accompanying game literature.[2] They can be referred to by their track number; however, because the first audio track is the CD's second track (the first being reserved for the actual game data), this usually leads to confusion. As such, they can also be referred to in the format of Ghosts I-IV track titles (e.g. "02 Quake I"), numbers (e.g. "Quake 1"), sequenced untitled tracks, and so on.

Alternatively, fan-made titles and game level names are often brought up when CD ripping/playing software looks up the information on the CDDB:

  1. game data
  2. "Persia Inversion", "Quake Theme" or "Main Theme"
  3. "Aftermath", "The Life Beneath It All" or "Intermission"
  4. "The Hall of Souls", "Conscience" or "Start/Whispers"
  5. "It is Raped", "Freezing Vertigo" or "Grisly Grotto"
  6. "Parallel Dimensions", "The Journey" or "Slipgate Complex"
  7. "Life", "The Hammer" or "Underearth"
  8. "Damnation", "Ice" or "Castle of the Damned"
  9. "Focus", "Peace?" or "Necropolis"
  10. "Falling", "Violence Inside" or "Ziggurat Vertigo"
  11. "The Reaction", "Death" or "Gloom Keep"

In-game appearances

Dimension of the Doomed

the mystical past comes alive...

Slipgate Complex

(E1M1) "Track 5"

Castle of the Damned

(E1M2) "Track 7"

The Necropolis

(E1M3) "Track 8"

The Grisly Grotto

(E1M4) "Track 4"

Gloom Keep

(E1M5) "Track 10"

The Door to Chthon

(E1M6) "Track 3"

The House of Chthon

(E1M7) "Track 6"

Ziggurat Vertigo

(E1M8) "Track 9"

The Realm of Black Magic

ancient castles and strange beasts ahead...

The Installation

(E2M1) "Track 5"

Ogre Citadel

(E2M2) "Track 7"

Crypt of Decay

(E2M3) "Track 8"

The Ebon Fortress

(E2M4) "Track 4"

The Wizard's Manse

(E2M5) "Track 10"

The Dismal Oubliette

(E2M6) "Track 3"

The Underearth

(E2M7) "Track 6"

no level
The Netherworld

primal fear in a strange dimension...

Termination Central

(E3M1) "Track 5"

The Vaults of Zin

(E3M2) "Track 7"

The Tomb of Terror

(E3M3) "Track 8"

Satan's Dark Delight

(E3M4) "Track 7"

The Wind Tunnels

(E3M5) "Track 10"

Chambers of Torment

(E3M6) "Track 4"

The Haunted Halls

(E3M7) "Track 3"

no level
The Elder World

your worst nightmares come true...

The Sewage System

(E4M1) "Track 5"

The Tower of Despair

(E4M2) "Track 7"

The Elder God Shrine

(E4M3) "Track 8"

The Palace of Hate

(E4M4) "Track 4"

Hell's Atrium

(E4M5) "Track 9"

The Pain Maze

(E4M6) "Track 3"

Azure Agony

(E4M7) "Track 6"

The Nameless City

(E4M8) "Track 9"

Deathmatch Arena

and special levels

Place of Two Deaths

(DM1) "Track 4"

Claustrophobopolis

(DM2) "Track 4"

The Abandoned Base

(DM3) "Track 5"

The Bad Place

(DM4) "Track 2"

The Cistern

(DM5) "Track 4"

The Dark Zone

(DM6) "Track 4"

Introduction

(START) "Track 3"

Shub-Niggurath's Pit

(END) "Track 3"

"Track 2" plays upon completion of each level when statistics are shown (time spent, secrets, kills)

Trivia

Nailgun ammo.

A particular weapon in game play is the "nailgun" which can be reloaded by collecting ammo boxes decorated with the NIN logo. Also, Reznor was the original choice for sound design on id Software's Doom 3, but circumstances halted his involvement. Former NIN member Chris Vrenna composed the game's theme song.

Credits

  • Titles of songs or themes (C) 1996 TVT/Interscope Records.
  • Written by Trent Reznor (C) 1996 Leaving Hope/TVT Music. ASCAP
  • Special thanks to Trent Reznor and Nine Inch Nails for sound effects and music.

External Links

This page was last modified on 26 October 2016, at 17:58. This page has been accessed 207,114 times.