Difference between revisions of "Quake Soundtrack"

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[[Image:Quake_Soundtrack.jpg|thumb|1996 - ''Quake Soundtrack'']]
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[[Image:Quake_Soundtrack.jpg|thumb|''Quake'']]
[[Image:QuakeNailgunAmmo.jpg|thumb|right|Nailgun ammo.]]
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'''Quake''' is a video game by id Software released on June 22, 1996, which features music composed by [[Trent Reznor]]. Most versions of the game included 10 audio tracks from the game as standard CD-Audio files, so the game disc could be played in a CD player with the first track reserved for game data (which cannot be read by a CD player), and 10 additional tracks of music. Some versions of the game include shortened edits of the music tracks.
'''Quake''' is a video game by id Software released on June 22, 1996, which features music composed by [[Trent Reznor]]. The PC version of the game included 10 audio tracks from the game as standard CD-Audio files, so the game disc could be played in a CD player with the first track reserved for game data (which can not be read by a CD player), and 10 additional tracks of music.
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It is notable that this soundtrack contains [http://en.wikipedia.org/wiki/Ambient_music  ambient music] composed by [[Trent Reznor]], who went on to explore this further on releases like ''[[Ghosts I-IV]]'' and ''[[The Social Network Soundtrack]]''.
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Some versions of the game include shortened edits of the music tracks.
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A particular weapon in gameplay is the "nailgun" which can be reloaded by collecting ammo boxes decorated with the [[NIN]] logo.
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Other members of [[Nine Inch Nails]] also helped to create the music.[https://www.quaddicted.com/interviews/americanmcgee] Reznor was also responsible for the game's sound effects. It is notable that this soundtrack contains [http://en.wikipedia.org/wiki/Ambient_music  ambient music], which Reznor went on to explore further on ''[[Ghosts I-IV]]'' and various scores created with [[Atticus Ross]].
  
 
==Track Listing==
 
==Track Listing==
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#game data
 
#game data
#"Persia Inversion" or "Quake Theme"
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#"Persia Inversion", "Quake Theme" or "Main Theme"
 
#"Aftermath", "The Life Beneath It All" or "Intermission"
 
#"Aftermath", "The Life Beneath It All" or "Intermission"
 
#"The Hall of Souls", "Conscience" or "Start/Whispers"
 
#"The Hall of Souls", "Conscience" or "Start/Whispers"
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===In-game appearances===
 
===In-game appearances===
*Track 1 - during demo rolls immediately upon game launch, fourth deathmatch level, never in single-player levels;
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*Track 3 - starting area (skill/episode selection), every sixth level of each episode (final of third), final boss battle;
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{|border="1" cellpadding="4" cellspacing="1"
*Track 5 - first levels of every episode, third deathmatch level - all these share human military design;
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|+
*Track 7 - second levels of every episode, fourth level of third;
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|'''Dimension of the Doomed'''
*Track 8 - third levels of every episode;
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the mystical past comes alive...
*Track 4 - fourth levels of episodes one, two and four, third secret level, rest of deathmatch levels;
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|Slipgate Complex
*Track 10 - fifth levels of every episode;
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(E1M1)
*Track 6 - seventh (final) levels of episodes one and four, second secret level;
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"Track 5"
*Track 9 - eighth (secret) levels of episodes one and four;
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|Castle of the Damned
*Track 2 - upon completion of every single-player level when statistics are shown (time spent, secrets, kills);
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(E1M2)
Full titles of game areas are on individual track pages.
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"Track 7"
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|The Necropolis
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(E1M3)
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"Track 8"
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|The Grisly Grotto
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(E1M4)
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"Track 4"
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|Gloom Keep
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(E1M5)
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"Track 10"
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|The Door to Chthon
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(E1M6)
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"Track 3"
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|The House of Chthon
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(E1M7)
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"Track 6"
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|Ziggurat Vertigo
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(E1M8)
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"Track 9"
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|-
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|'''The Realm of Black Magic'''
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ancient castles and strange beasts ahead...
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|The Installation
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(E2M1)
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"Track 5"
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|Ogre Citadel
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(E2M2)
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"Track 7"
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|Crypt of Decay
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(E2M3)
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"Track 8"
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|The Ebon Fortress
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(E2M4)
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"Track 4"
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|The Wizard's Manse
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(E2M5)
 +
"Track 10"
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|The Dismal Oubliette
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(E2M6)
 +
"Track 3"
 +
|The Underearth
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(E2M7)
 +
"Track 6"
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|no level
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|-
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|'''The Netherworld'''
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primal fear in a strange dimension...
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|Termination Central
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(E3M1)
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"Track 5"
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|The Vaults of Zin
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(E3M2)
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"Track 7"
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|The Tomb of Terror
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(E3M3)
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"Track 8"
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|Satan's Dark Delight
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(E3M4)
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"Track 7"
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|The Wind Tunnels
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(E3M5)
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"Track 10"
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|Chambers of Torment
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(E3M6)
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"Track 4"
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|The Haunted Halls
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(E3M7)
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"Track 3"
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|no level
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|-
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|'''The Elder World'''
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your worst nightmares come true...
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|The Sewage System
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(E4M1)
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"Track 5"
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|The Tower of Despair
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(E4M2)
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"Track 7"
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|The Elder God Shrine
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(E4M3)
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"Track 8"
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|The Palace of Hate
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(E4M4)
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"Track 4"
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|Hell's Atrium
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(E4M5)
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"Track 9"
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|The Pain Maze
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(E4M6)
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"Track 3"
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|Azure Agony
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(E4M7)
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"Track 6"
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|The Nameless City
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(E4M8)
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"Track 9"
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|-
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|Deathmatch Arena
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and special levels
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|Place of Two Deaths
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(DM1)
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"Track 4"
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|Claustrophobopolis
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(DM2)
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"Track 4"
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|The Abandoned Base
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(DM3)
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"Track 5"
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|The Bad Place
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(DM4)
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"Track 2"
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|The Cistern
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(DM5)
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"Track 4"
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|The Dark Zone
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(DM6)
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"Track 4"
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|Introduction
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(START)
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"Track 3"
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|Shub-Niggurath's Pit
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(END)
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"Track 3"
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|}
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"Track 2" plays upon completion of each level when statistics are shown (time spent, secrets, kills)
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==Trivia==
 +
[[Image:QuakeNailgunAmmo.jpg|thumb|right|Nailgun ammo.]]
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A particular weapon in game play is the "nailgun" which can be reloaded by collecting ammo boxes decorated with the NIN logo. Also, Reznor was the original choice for sound design on id Software's ''Doom 3'', but circumstances halted his involvement. Former NIN member [[Chris Vrenna]] composed the game's theme song.
  
 
==Credits==
 
==Credits==
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==External Links==
 
==External Links==
*[http://www.discogs.com/Trent-Reznor-Quake/master/8535 Discogs entry]
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*[http://www.discogs.com/Trent-Reznor-Quake/master/8535 Discogs.com entry]
*[http://www.nincatalog.com/item.asp?key=01-90414 NINcatalog entry for Mac version]
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*[http://en.wikipedia.org/wiki/Quake Wikipedia article]
 
*[http://en.wikipedia.org/wiki/Quake Wikipedia article]
*[http://www.gamespot.com/features/6092391/p-6.html gamespot article]
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*[http://www.gamespot.com/features/6092391/p-6.html GameSpot article]
[[Category:Soundtracks]]
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[[Category:NIN Discography]][[Category:Soundtracks]][[Category:Related to NIN]]

Latest revision as of 17:58, 26 October 2016

Quake

Quake is a video game by id Software released on June 22, 1996, which features music composed by Trent Reznor. Most versions of the game included 10 audio tracks from the game as standard CD-Audio files, so the game disc could be played in a CD player with the first track reserved for game data (which cannot be read by a CD player), and 10 additional tracks of music. Some versions of the game include shortened edits of the music tracks.

Other members of Nine Inch Nails also helped to create the music.[1] Reznor was also responsible for the game's sound effects. It is notable that this soundtrack contains ambient music, which Reznor went on to explore further on Ghosts I-IV and various scores created with Atticus Ross.

Track Listing

  1. game data
  2. "Quake soundtrack - Track 1" - 5:05
  3. "Quake soundtrack - Track 2" - 2:23
  4. "Quake soundtrack - Track 3" - 8:18
  5. "Quake soundtrack - Track 4" - 6:02
  6. "Quake soundtrack - Track 5" - 7:20
  7. "Quake soundtrack - Track 6" - 8:35
  8. "Quake soundtrack - Track 7" - 5:33
  9. "Quake soundtrack - Track 8" - 6:26
  10. "Quake soundtrack - Track 9" - 3:30
  11. "Quake soundtrack - Track 10" - 5:13

Alternate Track Titles

There are in fact no official names for these tracks, as they remain untitled in the accompanying game literature.[2] They can be referred to by their track number; however, because the first audio track is the CD's second track (the first being reserved for the actual game data), this usually leads to confusion. As such, they can also be referred to in the format of Ghosts I-IV track titles (e.g. "02 Quake I"), numbers (e.g. "Quake 1"), sequenced untitled tracks, and so on.

Alternatively, fan-made titles and game level names are often brought up when CD ripping/playing software looks up the information on the CDDB:

  1. game data
  2. "Persia Inversion", "Quake Theme" or "Main Theme"
  3. "Aftermath", "The Life Beneath It All" or "Intermission"
  4. "The Hall of Souls", "Conscience" or "Start/Whispers"
  5. "It is Raped", "Freezing Vertigo" or "Grisly Grotto"
  6. "Parallel Dimensions", "The Journey" or "Slipgate Complex"
  7. "Life", "The Hammer" or "Underearth"
  8. "Damnation", "Ice" or "Castle of the Damned"
  9. "Focus", "Peace?" or "Necropolis"
  10. "Falling", "Violence Inside" or "Ziggurat Vertigo"
  11. "The Reaction", "Death" or "Gloom Keep"

In-game appearances

Dimension of the Doomed

the mystical past comes alive...

Slipgate Complex

(E1M1) "Track 5"

Castle of the Damned

(E1M2) "Track 7"

The Necropolis

(E1M3) "Track 8"

The Grisly Grotto

(E1M4) "Track 4"

Gloom Keep

(E1M5) "Track 10"

The Door to Chthon

(E1M6) "Track 3"

The House of Chthon

(E1M7) "Track 6"

Ziggurat Vertigo

(E1M8) "Track 9"

The Realm of Black Magic

ancient castles and strange beasts ahead...

The Installation

(E2M1) "Track 5"

Ogre Citadel

(E2M2) "Track 7"

Crypt of Decay

(E2M3) "Track 8"

The Ebon Fortress

(E2M4) "Track 4"

The Wizard's Manse

(E2M5) "Track 10"

The Dismal Oubliette

(E2M6) "Track 3"

The Underearth

(E2M7) "Track 6"

no level
The Netherworld

primal fear in a strange dimension...

Termination Central

(E3M1) "Track 5"

The Vaults of Zin

(E3M2) "Track 7"

The Tomb of Terror

(E3M3) "Track 8"

Satan's Dark Delight

(E3M4) "Track 7"

The Wind Tunnels

(E3M5) "Track 10"

Chambers of Torment

(E3M6) "Track 4"

The Haunted Halls

(E3M7) "Track 3"

no level
The Elder World

your worst nightmares come true...

The Sewage System

(E4M1) "Track 5"

The Tower of Despair

(E4M2) "Track 7"

The Elder God Shrine

(E4M3) "Track 8"

The Palace of Hate

(E4M4) "Track 4"

Hell's Atrium

(E4M5) "Track 9"

The Pain Maze

(E4M6) "Track 3"

Azure Agony

(E4M7) "Track 6"

The Nameless City

(E4M8) "Track 9"

Deathmatch Arena

and special levels

Place of Two Deaths

(DM1) "Track 4"

Claustrophobopolis

(DM2) "Track 4"

The Abandoned Base

(DM3) "Track 5"

The Bad Place

(DM4) "Track 2"

The Cistern

(DM5) "Track 4"

The Dark Zone

(DM6) "Track 4"

Introduction

(START) "Track 3"

Shub-Niggurath's Pit

(END) "Track 3"

"Track 2" plays upon completion of each level when statistics are shown (time spent, secrets, kills)

Trivia

Nailgun ammo.

A particular weapon in game play is the "nailgun" which can be reloaded by collecting ammo boxes decorated with the NIN logo. Also, Reznor was the original choice for sound design on id Software's Doom 3, but circumstances halted his involvement. Former NIN member Chris Vrenna composed the game's theme song.

Credits

  • Titles of songs or themes (C) 1996 TVT/Interscope Records.
  • Written by Trent Reznor (C) 1996 Leaving Hope/TVT Music. ASCAP
  • Special thanks to Trent Reznor and Nine Inch Nails for sound effects and music.

External Links

This page was last modified on 26 October 2016, at 17:58. This page has been accessed 207,015 times.