[[Image:Quake_Soundtrack.jpg|thumb|''Quake Soundtrack'']]
'''''Quake''''' is a video game by id Software released on June 22, 1996, which features music by [[Nine Inch Nails]]. NIN was also responsible for the game's sound effects. The For many years, the music was only available on the game CD-ROM. There was no standalone release until the [[Soundtracks|soundtrack]] was remastered and reissued in 2020 on vinyl and digital.
Historically, there was confusion as to whether the music was credited to NIN or [[Trent Reznor]] alone, but this was cleared up by id Software designer American McGee[https://www.quaddicted.com/interviews/americanmcgee] and made explicit by the 2020 editionbeing released under the NIN moniker. It is notable that this soundtrack contains [http://en.wikipedia.org/wiki/Ambient_music ambient music], which Reznor went on to explore further with the ''[[Ghosts]]'' series and various scores created with [[Atticus Ross]]. It is also reminiscent of the dark ambient music of [[Coil]].
==Track Listing==
===Original CD-ROM===
Most versions of the video game were distributed on a [https[wp://en.wikipedia.org/wiki/Mixed_Mode_CD Mixed Mode CD|mixed mode CD]], with the first track containing the video game data, and the remaining 10 tracks containing standard CD Digital Audio. The purpose is for the CD audio tracks to accompany the video gameplay. The standard audio tracks can also be played back in a regular CD player.
#game data
==2020 Reissue==
On September 16th, 2020, it was announced that the ''Quake'' 12" 2xLP would be available for sale via the [[nin.com]] store. Per [[John Crawford]] on [[Echoing the Sound]], it was confirmed that the release has the The packaging indicates a [[Null numbers|Null]] 0.5 Zero Point Five release number. The packaging Nine Inch Nails is the credited artist on the release, with the music to Trent Reznor and Nine Inch Nails, and 1996 line-up being listed as [[Charlie Clouser]], [[Robin Finck]], [[Danny Lohner]], Trent Reznor, and [[Chris Vrenna]] as having been involved. The final, blank side of the vinyl is etched with program code from the game. A digital release was also made available on December 4, 2020.
Reznor also posted the following to nin.com, which was later removed:
Image:Quake_essay_html3.jpg|Essay from nin.com, page 3
</gallery>
Although the PDF booklet pixelated all the in-game screenshots (likely to avoid any rights issues, since Activision had objected to the inclusion of the booklet), super-fans of the game were quickly able to identify from which parts of the game the pixelated screenshots came. Several fan-created restorations of the booklet were created, and some fans even organized limited print runs of the restored booklets.
==Alternate Track Titles==
Until the 2020 release, the official names for the tracks were unknown, as they were untitled not listed in the accompanying game literature.[http://nincatalog.com/items-with-official-tracks/quake-us-cd-1230/] They were referred to by their track number; however, because the first audio track is the CD's second track (the first being reserved for the actual game data), this usually led to confusion.
Alternatively, fan-made titles and game level names are often brought up when CD ripping/playing software looks up the information on the CDDB, and some of them ended up being the official titles. The official titles were uploaded to the CDDB at least [https://groups.google.com/g/alt.music.nin/c/2mSFCuyar4Y/m/0Zj1YNqO0tMJ as early as 2000], and were likely provided by someone at [[Nothing Studios]] or id Software.
#game data
#"Persia Inversion", "Quake Theme" , or "Main Theme"#"Aftermath", "The Life Beneath It All" , or "Intermission"#"The Hall of Souls", "Conscience" , or "Start/Whispers"#"It is Raped", "Freezing Vertigo" , or "Grisly Grotto"#"Parallel Dimensions", "The Journey" , or "Slipgate Complex"#"Life", "The Hammer" , or "Underearth"#"Damnation", "Ice" , or "Castle of the Damned"#"Focus", "Peace?" , or "Necropolis"#"Falling", "Violence Inside" , or "Ziggurat Vertigo"#"The Reaction", "Death" , or "Gloom Keep"
==In-game appearances==
==Trivia==
Reznor became involved as the result of mutual fandom between himself and developers at id Software. He was a big fan of ''Doom'' and had sent tickets and backstage passes to developers, expressing an interest in working on ''Quake''.[https://books.google.com/books?id=pw0EAAAAMBAJ&printsec=frontcover#v=onepage&q&f=false]
Reznor supplied the music to id Software free of charge, but at the time there was also talk of releasing the music on a separate commercially available CD.[https://archive.org/details/Official_Sega_Saturn_Magazine_014/page/n5/mode/2up?view=theater]
[[Image:QuakeNailgunAmmo.jpg|thumb|right|Nailgun ammo.]]
A particular weapon in game play is the "nailgun" which can be reloaded by collecting ammo boxes decorated with the [[Logo History|NIN logo]]. Also Reznor was asked by id Software to score ''Quake II'' and ''Quake III'', Reznor but declined due to the style of music they were looking for.[http://www.nin-pages.de/2000_Incite_Juli_english.htm] He was also the original choice for sound design on id Software's ''Doom 3'', but circumstances halted his involvement. Former NIN member Chris Vrenna composed the game's theme song.
The game's readme mentions something called [[Nothing Interactive]], an entity that has never been referred to on any other NIN or [[Nothing Records]] product.
*Art Direction: John Crawford
*Design: [[Corey Holms]]
*War Room Photos: John Romero