Difference between revisions of "Quake Soundtrack"
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==Alternate Track Titles== | ==Alternate Track Titles== | ||
− | Until the 2020 release, the official names for the tracks were unknown, as they were | + | Until the 2020 release, the official names for the tracks were unknown, as they were not listed in the accompanying game literature.[http://nincatalog.com/items-with-official-tracks/quake-us-cd-1230/] They were referred to by their track number; however, because the first audio track is the CD's second track (the first being reserved for the actual game data), this usually led to confusion. |
Alternatively, fan-made titles and game level names are often brought up when CD ripping/playing software looks up the information on the CDDB, and some of them ended up being the official titles. The official titles were uploaded to the CDDB at least [https://groups.google.com/g/alt.music.nin/c/2mSFCuyar4Y/m/0Zj1YNqO0tMJ as early as 2000], and were likely provided by someone at [[Nothing Studios]] or id Software. | Alternatively, fan-made titles and game level names are often brought up when CD ripping/playing software looks up the information on the CDDB, and some of them ended up being the official titles. The official titles were uploaded to the CDDB at least [https://groups.google.com/g/alt.music.nin/c/2mSFCuyar4Y/m/0Zj1YNqO0tMJ as early as 2000], and were likely provided by someone at [[Nothing Studios]] or id Software. | ||
#game data | #game data | ||
− | #"Persia Inversion", "Quake Theme" or "Main Theme" | + | #"Persia Inversion", "Quake Theme", or "Main Theme" |
− | #"Aftermath", "The Life Beneath It All" or "Intermission" | + | #"Aftermath", "The Life Beneath It All", or "Intermission" |
− | #"The Hall of Souls", "Conscience" or "Start/Whispers" | + | #"The Hall of Souls", "Conscience", or "Start/Whispers" |
− | #"It is Raped", "Freezing Vertigo" or "Grisly Grotto" | + | #"It is Raped", "Freezing Vertigo", or "Grisly Grotto" |
− | #"Parallel Dimensions", "The Journey" or "Slipgate Complex" | + | #"Parallel Dimensions", "The Journey", or "Slipgate Complex" |
− | #"Life", "The Hammer" or "Underearth" | + | #"Life", "The Hammer", or "Underearth" |
− | #"Damnation", "Ice" or "Castle of the Damned" | + | #"Damnation", "Ice", or "Castle of the Damned" |
− | #"Focus", "Peace?" or "Necropolis" | + | #"Focus", "Peace?", or "Necropolis" |
− | #"Falling", "Violence Inside" or "Ziggurat Vertigo" | + | #"Falling", "Violence Inside", or "Ziggurat Vertigo" |
− | #"The Reaction", "Death" or "Gloom Keep" | + | #"The Reaction", "Death", or "Gloom Keep" |
==In-game appearances== | ==In-game appearances== | ||
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[[Image:QuakeNailgunAmmo.jpg|thumb|right|Nailgun ammo.]] | [[Image:QuakeNailgunAmmo.jpg|thumb|right|Nailgun ammo.]] | ||
− | A particular weapon in game play is the "nailgun" which can be reloaded by collecting ammo boxes decorated with the [[Logo History|NIN logo]]. | + | A particular weapon in game play is the "nailgun" which can be reloaded by collecting ammo boxes decorated with the [[Logo History|NIN logo]]. |
+ | |||
+ | Reznor was asked by id Software to score ''Quake II'' and ''Quake III'', but declined due to the style of music they were looking for.[http://www.nin-pages.de/2000_Incite_Juli_english.htm] He was also the original choice for sound design on ''Doom 3'', but circumstances halted his involvement. Former NIN member Chris Vrenna composed the game's theme song. | ||
The game's readme mentions something called [[Nothing Interactive]], an entity that has never been referred to on any other NIN or [[Nothing Records]] product. | The game's readme mentions something called [[Nothing Interactive]], an entity that has never been referred to on any other NIN or [[Nothing Records]] product. |
Latest revision as of 05:09, 10 September 2024
Quake is a video game by id Software released on June 22, 1996, which features music by Nine Inch Nails. NIN was also responsible for the game's sound effects. The soundtrack was remastered and reissued in 2020 on vinyl and digital.
Historically, there was confusion as to whether the music was credited to NIN or Trent Reznor alone, but this was cleared up by id Software designer American McGee[1] and by the 2020 edition. It is notable that this soundtrack contains ambient music, which Reznor went on to explore further with the Ghosts series and various scores created with Atticus Ross. It is also reminiscent of the dark ambient music of Coil.
Contents
Track Listing
Digital
- "Quake Theme" - 5:09
- "Aftermath" - 2:26
- "The Hall Of Souls" - 8:20
- "It Is Raped" - 6:05
- "Parallel Dimensions" - 7:25
- "Life" - 8:38
- "Damnation" - 5:36
- "Focus" - 6:29
- "Falling" - 3:33
- "The Reaction" - 5:15
12" Vinyl
Side A
- "Quake Theme"
- "Aftermath"
- "The Hall Of Souls"
Side B
- "It Is Raped"
- "Parallel Dimensions"
- "Life"
Side C
- "Damnation"
- "Focus"
- "Falling"
- "The Reaction"
Original CD-ROM
Most versions of the video game were distributed on a mixed mode CD, with the first track containing the video game data, and the remaining 10 tracks containing standard CD Digital Audio. The purpose is for the CD audio tracks to accompany the video gameplay. The standard audio tracks can also be played back in a regular CD player.
- game data
- Track 1 - 5:05
- Track 2 - 2:23
- Track 3 - 8:18
- Track 4 - 6:02
- Track 5 - 7:20
- Track 6 - 8:35
- Track 7 - 5:33
- Track 8 - 6:26
- Track 9 - 3:30
- Track 10 - 5:13
2020 Reissue
On September 16th, 2020, it was announced that the Quake 12" 2xLP would be available for sale via the nin.com store. Per John Crawford on Echoing the Sound, it was confirmed that the release has the Null 0.5 release number. The packaging credited the music to Trent Reznor and Nine Inch Nails, and listed Charlie Clouser, Robin Finck, Danny Lohner, and Chris Vrenna as having been involved. The final, blank side of the vinyl is etched with program code from the game. A digital release was also made available on December 4, 2020.
Reznor also posted the following to nin.com, which was later removed:
*NOTE
WE DESIGNED THIS REISSUE TO INCLUDE A BOOKLET CONTAINING ESSAYS FROM ID SOFTWARE’S JOHN CARMACK AND AMERICAN MCGEE. A CERTAIN UNNAMED VIDEO GAME PUBLISHER MADE IT IMPOSSIBLE TO INCLUDE THIS IN THE PACKAGE, SO PLEASE HONOR THEIR WISHES BY NOT CLICKING HERE TO EVEN SEE THE ESSAYS OR HERE TO PRINT THE BOOKLET OUT FOR YOURSELF.
Although the PDF booklet pixelated all the in-game screenshots (likely to avoid any rights issues, since Activision had objected to the inclusion of the booklet), super-fans of the game were quickly able to identify from which parts of the game the pixelated screenshots came. Several fan-created restorations of the booklet were created, and some fans even organized limited print runs of the restored booklets.
Alternate Track Titles
Until the 2020 release, the official names for the tracks were unknown, as they were not listed in the accompanying game literature.[2] They were referred to by their track number; however, because the first audio track is the CD's second track (the first being reserved for the actual game data), this usually led to confusion.
Alternatively, fan-made titles and game level names are often brought up when CD ripping/playing software looks up the information on the CDDB, and some of them ended up being the official titles. The official titles were uploaded to the CDDB at least as early as 2000, and were likely provided by someone at Nothing Studios or id Software.
- game data
- "Persia Inversion", "Quake Theme", or "Main Theme"
- "Aftermath", "The Life Beneath It All", or "Intermission"
- "The Hall of Souls", "Conscience", or "Start/Whispers"
- "It is Raped", "Freezing Vertigo", or "Grisly Grotto"
- "Parallel Dimensions", "The Journey", or "Slipgate Complex"
- "Life", "The Hammer", or "Underearth"
- "Damnation", "Ice", or "Castle of the Damned"
- "Focus", "Peace?", or "Necropolis"
- "Falling", "Violence Inside", or "Ziggurat Vertigo"
- "The Reaction", "Death", or "Gloom Keep"
In-game appearances
Dimension of the Doomed
the mystical past comes alive... |
Slipgate Complex
(E1M1) "Track 5" |
Castle of the Damned
(E1M2) "Track 7" |
The Necropolis
(E1M3) "Track 8" |
The Grisly Grotto
(E1M4) "Track 4" |
Gloom Keep
(E1M5) "Track 10" |
The Door to Chthon
(E1M6) "Track 3" |
The House of Chthon
(E1M7) "Track 6" |
Ziggurat Vertigo
(E1M8) "Track 9" |
The Realm of Black Magic
ancient castles and strange beasts ahead... |
The Installation
(E2M1) "Track 5" |
Ogre Citadel
(E2M2) "Track 7" |
Crypt of Decay
(E2M3) "Track 8" |
The Ebon Fortress
(E2M4) "Track 4" |
The Wizard's Manse
(E2M5) "Track 10" |
The Dismal Oubliette
(E2M6) "Track 3" |
The Underearth
(E2M7) "Track 6" |
no level |
The Netherworld
primal fear in a strange dimension... |
Termination Central
(E3M1) "Track 5" |
The Vaults of Zin
(E3M2) "Track 7" |
The Tomb of Terror
(E3M3) "Track 8" |
Satan's Dark Delight
(E3M4) "Track 7" |
The Wind Tunnels
(E3M5) "Track 10" |
Chambers of Torment
(E3M6) "Track 4" |
The Haunted Halls
(E3M7) "Track 3" |
no level |
The Elder World
your worst nightmares come true... |
The Sewage System
(E4M1) "Track 5" |
The Tower of Despair
(E4M2) "Track 7" |
The Elder God Shrine
(E4M3) "Track 8" |
The Palace of Hate
(E4M4) "Track 4" |
Hell's Atrium
(E4M5) "Track 9" |
The Pain Maze
(E4M6) "Track 3" |
Azure Agony
(E4M7) "Track 6" |
The Nameless City
(E4M8) "Track 9" |
Deathmatch Arena
and special levels |
Place of Two Deaths
(DM1) "Track 4" |
Claustrophobopolis
(DM2) "Track 4" |
The Abandoned Base
(DM3) "Track 5" |
The Bad Place
(DM4) "Track 2" |
The Cistern
(DM5) "Track 4" |
The Dark Zone
(DM6) "Track 4" |
Introduction
(START) "Track 3" |
Shub-Niggurath's Pit
(END) "Track 3" |
"Track 2" plays upon completion of each level when statistics are shown (time spent, secrets, kills)
Trivia
Reznor became involved as the result of mutual fandom between himself and developers at id Software. He was a big fan of Doom and had sent tickets and backstage passes to developers, expressing an interest in working on Quake.[3]
A particular weapon in game play is the "nailgun" which can be reloaded by collecting ammo boxes decorated with the NIN logo.
Reznor was asked by id Software to score Quake II and Quake III, but declined due to the style of music they were looking for.[4] He was also the original choice for sound design on Doom 3, but circumstances halted his involvement. Former NIN member Chris Vrenna composed the game's theme song.
The game's readme mentions something called Nothing Interactive, an entity that has never been referred to on any other NIN or Nothing Records product.
Credits
- Titles of songs or themes (C) 1996 TVT/Interscope Records.
- Written by Trent Reznor (C) 1996 Leaving Hope/TVT Music. ASCAP
- Special thanks to Trent Reznor and Nine Inch Nails for sound effects and music.
Vinyl Credits
- Written, arranged, produced, programmed and performed by Trent Reznor and Nine Inch Nails
- Nine Inch Nails (1996): Charlie Clouser, Robin Finck, Danny Lohner, Trent Reznor, Chris Vrenna
- Mastering: Tom Baker at Baker Mastering
- Art Direction: John Crawford
- Design: Corey Holms
- War Room Photos: John Romero
- Legal: Ross Rosen for Ross B. Rosen & Associates, LLC
- Management: Silva Artist Management
- Booking: Marc Geiger for WME
- Business Management: William Harper and Michael Walsh for Gelfand, Rennet & Feldman